Publishing for indie devs & small studios

Got an app or game that's stuck?

Building got easy. Getting users didn't. Send it to us: every submission gets a store listing review, and our top picks each week get a UA test paid for by Merakos.

No upfront fees App stays on your account Public only if you say yes
A real scorecard comes from paid installs. This one is sample data.
Every test report includes
  • D1 retention
  • D7 retention
  • Playtime
  • Trial conversion
  • Verdict

How it works

Everyone gets feedback. The best get budget.

Three tiers, each one narrower than the last. Your app moves up on its numbers alone.

  1. Every submission

    Store listing review

    Notes on your icon, screenshots, title and keywords: the things that decide whether a store visitor installs.

    FREE
  2. Top picks each week

    A UA test, paid by us

    We make the ad creatives and buy real installs. You get retention and engagement numbers, a verdict, and a scorecard you can share.

    FREE
  3. Winners

    We scale it with you

    If the numbers work, we propose publishing terms: UA budget, monetization and store growth. You decide whether to take them.

    SHARED UPSIDE

From submission to scale

What happens after you hit send

  1. You send it

    A store link or test build, plus a few lines about it.

  2. We review

    Every submission gets store listing notes back.

  3. We test

    Top picks get ad creatives and real paid installs.

  4. You get a scorecard

    Retention, engagement and a verdict, ready to share.

  5. We scale winners

    Publishing terms, if the numbers work and you want them.

What we measure

The numbers that decide if paid growth works

Apps and games win in different ways, so each gets its own scorecard. The verdict also weighs what installs cost in our test; that number stays with us.

Games

3 metrics
D1 retention
Share of players who come back the next day.
D7 retention
Share still playing a week later.
Playtime / day
Minutes an average player spends, which drives ad revenue per user.

Apps

3 metrics
D1 retention
Share of users who open it again the next day.
D7 retention
Whether people keep using it once the novelty wears off.
Install → trial
Share of installs that start a trial or reach the paywall.

What you keep

Your app stays yours

You keep the account, the code and the final say.

  • No upfront feesThe review and the test cost you nothing.
  • Your account, your appDuring the test, the app stays on your store account.
  • Public only with a yesSay no and your scorecard stays private between us.
  • No obligationA good test commits you to nothing. Any deal is yours to accept or decline.

About you

Your app or game

What are you sending? *
Google Play, App Store, TestFlight, or any build we can install.
Platform

We use these details only to review your submission and get in touch about it.

FAQ

Questions devs ask first

Something else? Ask us on X at @merakoshq.

Do I have to give you my app?

No. The review and the test run while the app stays on your store account. Publishing terms only come up if the test goes well and you want to talk.

What does it cost me?

Nothing. We pay for the ad creatives and the installs in the test.

What do you need from me for a test?

It depends on the app. We'll tell you exactly what we need before the test starts, and nothing starts until you agree.

How do you pick which apps get tested?

We look at the store page, the core loop or main feature, and whether paid installs have a realistic chance of paying back. We test a few each week.

Will my results be public?

Only if you tick the box in the form, and you can still say no before a scorecard goes up.

Do you take vibe-coded or AI-built apps?

Yes. We judge what players and users do, not how the code was written.

Your next install could cost less than you think.

Send it in and find out with real numbers.

Send your app or game